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Getting in-game ATC to call your flight number?

Posted: July 8th, 2018, 1:09 pm
by ual213 nathan jarvis
Is it possible for the ingame ATC to call me by my United flight number when flying? Instead of just make and tail number? With world of AI they call out the other airlines and flight numbers (Southwest 265, Frontier 1187, United 2312, etc). Wondering if there is something I can do to have a similar experience when communicating with me.

Thanks!
Jarvis

Re: Getting in-game ATC to call your flight number?

Posted: July 9th, 2018, 11:30 pm
by UAL004 Danny Vinson
What version are you asking about?

Re: Getting in-game ATC to call your flight number?

Posted: July 11th, 2018, 3:18 pm
by UAL044 Kevin Finch
I'm a little rusty on FSX but - assuming that your aircraft are properly installed - you would choose the aircraft you want fly (e.g., Boeing 737-800) and in the Details section, pick the livery you want (e.g., United Merger). That should get ATC using the correct callsign.

SelectPlane.jpg
SelectPlane.jpg (1.28 MiB) Viewed 466 times

Re: Getting in-game ATC to call your flight number?

Posted: July 11th, 2018, 7:24 pm
by ual213 nathan jarvis
UAL004 Danny Vinson wrote:
July 9th, 2018, 11:30 pm
What version are you asking about?
Asking about FSX:SE.

Yeah I use my United livery but unless I pick one of the in-game airlines from the drop down it just refers to my plane make and tail number. Do I have to pick a generic airline or is there a way to have them call out United or my flight number?

Thanks!
Jarvis

Re: Getting in-game ATC to call your flight number?

Posted: July 12th, 2018, 1:07 pm
by UAL044 Kevin Finch
That sounds like a config file issue, Nathan. Please do the following:

- check X:\Steam\steamapps\common\FSX\SimObjects\Airplanes (where X is your drive identifier) and look for the aircraft you're flying (e.g., PMDG 737-800NGX WL); go to that directory.

- look for a file called "aircraft.cfg". Open that file in your text browser (Notepad), select all, copy and paste the content into a reply to this response. Once the contents of this file are copied into the response, close - without saving - the aircraft.cfg file.

I'll have a look and see if you need to make some edits.

What's in the cfg file? A whole bunch of sequentially numbered entries like this, that tell FSX how to refer to each aircraft.


[fltsim.0]
title=PMDG 737-800NGX PMDG House Winglets
sim=B737-800WL
model=
panel=
sound=
texture=pmdg
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_airline=PMDG
atc_id=N738PM
atc_flight_number=738
atc_model=737-800
atc_parking_types=GATE,RAMP
atc_type=BOEING
ui_createdby=PMDG
ui_manufacturer=Boeing
ui_type=737-800NGX
ui_typerole=737-800
ui_variation=PMDG House Winglets
airline_name=PMDG Flight Test
description=Boeing 737-800 powered by CFM engines v 1.0\nPMDG Simulations\nwww.precisionmanuals.com \n\nProduced under license from Boeing Management Company.\n\nBoeing 737, 737-800 & Boeing are among the trademarks owned by Boeing.
visual_damage=0

[fltsim.1]
title=PMDG 737-8ASNGX Air Canada C-FTJV
sim=B737-800WL
model=
panel=
sound=
texture=C-FTJV
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_airline=Air Canada
atc_id=C-FTJV
atc_flight_number=8VC
atc_model=737-800
atc_parking_types=GATE,RAMP
atc_type=BOEING
ui_createdby=PMDG
ui_manufacturer=Boeing
ui_type=737-800NGX
ui_typerole=737-800
ui_variation=Air Canada C-FTJV
airline_name=Air Canada
description=
visual_damage=0

[fltsim.2]
title=737-800NGX Air Canada Jetz
sim=B737-800WL
model=
panel=
sound=
texture=Air Canada Jetz
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_airline=Air Canada
atc_id=N738PM
atc_flight_number=738
atc_model=737-800
atc_parking_types=GATE,RAMP
atc_type=BOEING
ui_createdby=PMDG
ui_manufacturer=Boeing
ui_type=737-800NGX
ui_typerole=737-800
ui_variation=Air Canada Jetz
airline_name=Air Canada Jetz
description=Boeing 737-800 powered by CFM engines v 1.0\nPMDG Simulations\nwww.precisionmanuals.com \n\nProduced under license from Boeing Management Company.\n\nBoeing 737, 737-800 & Boeing are among the trademarks owned by Boeing.
visual_damage=0

Re: Getting in-game ATC to call your flight number?

Posted: July 12th, 2018, 7:01 pm
by ual213 nathan jarvis
Thanks for looking into it Kevin! Below is my config file from my CRJ700, one of the ones I am currently flying regularly as I learn my payware ERJ. fltsim.4 is the one for the United Livery. Is it the atc_airline that determines what they call you?


-------------------------------

[fltsim.0]
title=Bombardier CRJ 700 Paint1
sim=Bombardier_CRJ_700
model=
panel=
sound=
texture=1
kb_checklists=BombardierCRJ700_check
kb_reference=BombardierCRJ700_ref
atc_id=NCRJ70
atc_parking_types=GATE,RAMP
atc_airline=Orbit
ui_manufacturer="Bombardier"
ui_type="CRJ700"
ui_variation="Orbit Airlines"
ui_typerole="Regional Jet"
ui_createdby="Microsoft Corporation"
description="The CRJ (Canadair Regional Jet) family of aircraft was derived from the Canadair Challenger business jet, which began its operational life as the LearStar 600. The Bombardier Canadair CRJ700, which entered service in 2001, is a stretched version of the CRJ100/200 regional jet, with increased seating capacity from 50 to 70. With increased length and upgraded landing gear, the CRJ700 features a longer wing span and leading edge slats. Like other members of the CRJ family, the CRJ700 features an electronic flight instrument system (EFIS) avionics suite and “glass cockpit” instrumentation."

[fltsim.1]
title=Bombardier CRJ 700 Paint2
sim=Bombardier_CRJ_700
model=
panel=
sound=
texture=2
kb_checklists=BombardierCRJ700_check
kb_reference=BombardierCRJ700_ref
atc_id=NCRJ70
atc_airline=Pacifica
atc_parking_types=GATE,RAMP
ui_manufacturer="Bombardier"
ui_type="CRJ700"
ui_variation="Pacifica Airlines"
ui_typerole="Regional Jet"
ui_createdby="Microsoft Corporation"
description="The CRJ (Canadair Regional Jet) family of aircraft was derived from the Canadair Challenger business jet, which began its operational life as the LearStar 600. The Bombardier Canadair CRJ700, which entered service in 2001, is a stretched version of the CRJ100/200 regional jet, with increased seating capacity from 50 to 70. With increased length and upgraded landing gear, the CRJ700 features a longer wing span and leading edge slats. Like other members of the CRJ family, the CRJ700 features an electronic flight instrument system (EFIS) avionics suite and “glass cockpit” instrumentation."

[fltsim.2]
title=Bombardier CRJ 700 Paint4
sim=Bombardier_CRJ_700
model=
panel=
sound=
texture=4
kb_checklists=BombardierCRJ700_check
kb_reference=BombardierCRJ700_ref
atc_id=NCRJ70
atc_parking_types=GATE,RAMP
ui_manufacturer="Bombardier"
ui_type="CRJ700"
ui_variation="Executive Jet"
ui_typerole="Regional Jet"
ui_createdby="Microsoft Corporation"
description="The CRJ (Canadair Regional Jet) family of aircraft was derived from the Canadair Challenger business jet, which began its operational life as the LearStar 600. The Bombardier Canadair CRJ700, which entered service in 2001, is a stretched version of the CRJ100/200 regional jet, with increased seating capacity from 50 to 70. With increased length and upgraded landing gear, the CRJ700 features a longer wing span and leading edge slats. Like other members of the CRJ family, the CRJ700 features an electronic flight instrument system (EFIS) avionics suite and “glass cockpit” instrumentation."

[fltsim.3]
title=Bombardier CRJ 700
sim=Bombardier_CRJ_700
model=
panel=
sound=
texture=
kb_checklists=BombardierCRJ700_check
kb_reference=BombardierCRJ700_ref
atc_id=NCRJ70
atc_parking_types=GATE,RAMP
ui_manufacturer="Bombardier"
ui_type="CRJ700"
ui_variation="White"
ui_typerole="Regional Jet"
ui_createdby="Microsoft Corporation"
description="The CRJ (Canadair Regional Jet) family of aircraft was derived from the Canadair Challenger business jet, which began its operational life as the LearStar 600. The Bombardier Canadair CRJ700, which entered service in 2001, is a stretched version of the CRJ100/200 regional jet, with increased seating capacity from 50 to 70. With increased length and upgraded landing gear, the CRJ700 features a longer wing span and leading edge slats. Like other members of the CRJ family, the CRJ700 features an electronic flight instrument system (EFIS) avionics suite and “glass cockpit” instrumentation."

[fltsim.4]
title=Bombardier CRJ 700 United Ex New
sim=Bombardier_CRJ_700
model=
panel=
sound=
texture=UALEx
kb_checklists=BombardierCRJ700_check
kb_reference=BombardierCRJ700_ref
atc_id=
atc_airline=Chautauqua
atc_flight_number=7718
atc_parking_types=GATE,RAMP
atc_parking_code=COA,COAX
ui_manufacturer=Bombardier
ui_type=CRJ700
ui_variation=United Ex New
ui_typerole=Regional Jet
ui_createdby="Microsoft Corporation" - Repaint by George Hutton
description=The CRJ (Canadair Regional Jet) family of aircraft was derived from the Canadair Challenger business jet, which began its operational life as the LearStar 600. The Bombardier Canadair CRJ700, which entered service in 2001, is a stretched version of the CRJ100/200 regional jet, with increased seating capacity from 50 to 70. With increased length and upgraded landing gear, the CRJ700 features a longer wing span and leading edge slats. Like other members of the CRJ family, the CRJ700 features an electronic flight instrument system (EFIS) avionics suite and “glass cockpit” instrumentation.

[General]
atc_type=BOMBARDIER
atc_model=CRJ700
editable=0
performance="Cruise Speed\n0.78 Mach 515 mph 829 km\/h\n\nEngine options\nGeneral Electric CF34-8C1 turbofans 12,670 lb thrust\n\nMaximum Range\n1,702 nm 3,152 km\n\nService Ceiling\n41,000 ft 12,497 m\n\nFuel Capacity\n3,036 gal 11,488 L\n\nEmpty Weight\n43,200 lb 19,595 kg\n\nMaximum Gross Weight\n72,500 lb 32,885 kg\n\nLength\n106 ft, 8 in 32.5 m\n\nWingspan\n76 ft, 3 in 23.2 m\n\nHeight\n24 ft, 10 in 7.6 m\n\nSeating\n70\n\nUseful Load\n18,800 lb 8,527 kg"
Category = airplane

[CameraDefinition.0]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .52
ShowWeather = Yes
InitialXyz = -2.2, -1.2, -7
InitialPbh = 0, 0, 13
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.1]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 3, -35.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum

[CameraDefinition.2]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 25.8, 1.6, 0.0
InitialPbh = 6, 0, 280
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum

[CameraDefinition.3]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -25.8, 1.6, 0.0
InitialPbh = 6, 0, 80
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum

[CameraDefinition.001]
Title = "Right Seat"
Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.1, 0.0, 0.0
InitialPbh=2, 0, 0

[CameraDefinition.002]
Title = "Center Console"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.54, 0.3, -0.05
InitialPbh=75, 0, 0

[CameraDefinition.003]
Title = "Engine Controls"
Guid = {a5741a54-ea6d-4580-9709-c99161e38a83}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 1.0
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.54, 0.0, 0.28
InitialPbh=65.0, 0, 0

[CameraDefinition.004]
Title = "Overhead Panel"
Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.9
SmoothZoomTime = 2.0
ZoomPanScalar = 1.15
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.55, -0.58, -0.3
InitialPbh=-49.7, 0, 0

[WEIGHT_AND_BALANCE]
max_gross_weight = 74945.0 // (pounds)
empty_weight = 43500.0 // (pounds)

reference_datum_position = 49.7, 0, 0 // (feet) distance from FlightSim Reference position, which is: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -50.0, 0, 7 // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170, -8.67, -1.4, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = 170, -8.67, 1.4, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2 = 11000, -62.0, 0.0, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)

station_name.0 = "Pilot"
station_name.1 = "Co-Pilot"
station_name.2 = "Passengers"

;Moments of Inertia
empty_weight_pitch_MOI = 413776
empty_weight_roll_MOI = 188879
empty_weight_yaw_MOI = 578254
empty_weight_coupled_MOI = 0.0


[airplane_geometry]
wing_area = 738.7 //Square feet
wing_span = 76.25 //Feet
wing_root_chord = 17.3 //Feet
wing_dihedral = 0.0 //Degrees
wing_incidence = 1.5 //Degrees
wing_twist = -1.0 //Degrees
oswald_efficiency_factor= 0.8 //Measure of lift effeciency of wing
wing_winglets_flag = 1 //Are winglets available?
wing_sweep = 27.0 //Degrees, wing leading edge
wing_pos_apex_lon = -42.2 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = 0.0 //Feet, vertical distance from reference point, positive going up
htail_area = 192.0 //Square feet
htail_span = 14.4 //Feet
htail_pos_lon = -95.9 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = 12.7 //Feet, vertical distance from reference point, positive going up
htail_incidence = 4.0 //Degrees
htail_sweep = 35.0 //Degrees, horizontal tail leading edge
vtail_area = 108.0 //Square feet
vtail_span = 11.6 //Feet, tip to body
vtail_sweep = 44.0 //Degrees, vertical tail leading edge
vtail_pos_lon = -86.7 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 3.7 //Feet, vertical distance from reference point, positive going up
elevator_area = 42.1 //Square feet
aileron_area = 22.0 //Square feet
rudder_area = 21.4 //Square feet
elevator_up_limit = 28.0 //Degrees
elevator_down_limit = 20.0 //Degrees
aileron_up_limit = 18.0 //Degrees
aileron_down_limit = 18.0 //Degrees
rudder_limit = 30.0 //Degrees
elevator_trim_limit = 15.0 //Degrees
spoiler_limit = 60.0 //Degrees
spoiler_extension_time = 2.0 //Seconds
spoilerons_available = 1 //Spoilerons Available?
aileron_to_spoileron_gain = 4.6 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 5 //Degrees
min_flaps_for_spoilerons= 0.0 //Minimum flap handle position when spoilerons activate
auto_spoiler_available = 1
positive_g_limit_flaps_up = 3.0 //Design G load tolerance (positive, flaps up)
positive_g_limit_flaps_down= 2.0 //Design G load tolerance (positive, flaps down)
negative_g_limit_flaps_up = -2.0 //Design G load tolerance (negative, flaps up)
negative_g_limit_flaps_down= -2.0 //Design G load tolerance (negative, flaps down)
load_safety_factor = 1.5 //Design G load safety factor

[Reference Speeds]
flaps_up_stall_speed = 112.0 //Knots True (KTAS)
full_flaps_stall_speed = 102.0 //Knots True (KTAS)
cruise_speed = 473.0 //Knots True (KTAS)
max_mach = 0.83
max_indicated_speed = 335.0 //Red line (KIAS)

[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0

[flaps.0]
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 8 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 20 // degrees
flaps-position.2 = 20 // degrees
flaps-position.3 = 25 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS

[flaps.1]
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 5 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 0 // degrees
flaps-position.2 = 8 // degrees
flaps-position.3 = 20 // degrees
flaps-position.4 = 30 // degrees
flaps-position.5 = 45 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS

[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = -74.0, -7.5, 2.1 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = -74.0, 7.5, 2.1 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar = 1.0 //Scalar for fuel flow efficiency
min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser

[TurbineEngineData]
fuel_flow_gain = 0.0025 //Gain on fuel flow
inlet_area = 9.4 //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920 //RPM, second stage compressor rated value
static_thrust = 12670 //Lbs, max rated static thrust at Sea Level
afterburner_available = 0 //Afterburner available?
reverser_available = 1 //Thrust reverser available?

[jet_engine]
thrust_scalar = 1.0

[fuel]
Center1 = -52.7, 0.0, -4.0, 688.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain = -54.3, -7.7, -3.5, 1118.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -54.3, 7.7, -3.5, 1118.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=1

//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
[contact_points]
point.0=1, -8.50, 0.00, -6.70, 1600, 0, 0.5625, 46.8, 0.80, 2.5, 0.55, 10.0, 10.0, 0, 260.0, 260.0
point.1=1, -56.50, -6.76, -8.60, 1600, 1, 1.0, 0.0, 0.90, 2.5, 0.65, 9.0, 9.0, 2, 260.0, 260.0
point.2=1, -56.50, 6.76, -8.60, 1600, 2, 1.0, 0.0, 0.90, 2.5, 0.65, 9.0, 9.0, 3, 260.0, 260.0
point.3=2, -65.00, -39.00, 0.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -65.00, 39.00, 0.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -43.00, 0.00, -3.80, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, -98.00, 0.00, 16.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.7=2, -8.00, 0.00, -2.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0
point.8=2, -80.00, 0.00, -1.50, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0

static_pitch = -1.8
static_cg_height = 7.3
gear_system_type=1 //Hydraulic
emergency_extension_type=2 //None=0,Pump=1,Gravity=2

[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 15.0 //Flap angle that activates warning at idle
flap_limit_power = 30.0 //Flap angle that activates warning at above idle

[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 1.2 //Brake scalar
auto_brakes = 0
hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 30.0
max_generator_alternator_amps = 400.0

;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
avionics_bus = 0, 5 , 9.5
avionics = 1, 5 , 9.5
additional_system = 0, 2 , 9.5
marker_beacon = 1, 2 , 9.0
fuel_pump = 0, 5 , 9.0

[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 1 //no electric pumps
engine_map = 1,1,0,0 //pumps on Eng1,2

[vacuum_system]
max_pressure=5.15 //PSI
vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi

[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000

[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat = 1.0 //Scalar on heat effectiveness, 0 = not available

[stall_warning]
type=2
stick_shaker=1

[deice_system]
structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 2

[airspeed_indicators]
airspeed_indicator.0=1
airspeed_indicator.1=1

[altimeters]
altimeter.0=1
altimeter.1=1

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
turn_indicator.1=0,0

[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Adf.2 = 1
Transponder.1 = 1
Marker.1 = 1

[autopilot]
autopilot_available= 1
flight_director_available= 1
default_vertical_speed= 1800.0
autothrottle_available= 1
autothrottle_arming_required= 0
autothrottle_max_rpm = 90
autothrottle_takeoff_ga= 0
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30,15
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=11.00
nav_integrator_control=0.20
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.52
gs_integrator_control=0.26
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0

[Views]
eyepoint = -11.1, -1.65, 4.28

[exits]
number_of_exits = 3
exit.0 = 0.4, -16.90, -4.5, 3.9, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -74.00, -4.5, 0.5, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, -16.50, 4.5, 0.5, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -64.70, -37.00, -0.50, fx_navredm ,
light.1 = 3, -64.70, 37.00, -0.50, fx_navgrem ,
light.2 = 3, -104.63, 0.00, 14.30, fx_navwhi ,
light.3 = 1, -29.00, 0.00, -2.30, fx_beaconb ,
light.4 = 2, -104.63, 0.00, 15.00, fx_strobe ,
light.5 = 1, -32.50, 0.00, 7.00, fx_beaconh ,
//light.6 = 4, -10.00, 0.00, 3.90, fx_vclighth,
light.7 = 2, -64.50, -36.50, -0.50, fx_strobe ,
light.8 = 2, -64.50, 36.50, -0.50, fx_strobe ,


[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[forcefeedback]
stick_shaker_magnitude=5000 ; 0 - 10000
stick_shaker_direction=0 ; 0 - 35999 degrees
stick_shaker_period=111111 ; in microseconds
gear_bump_nose_magnitude=3000 ; 0 - 10000
gear_bump_nose_direction=18000 ; 0 - 35999 degrees
gear_bump_nose_duration=250000 ; in microseconds
gear_bump_left_magnitude=2700 ; 0 - 10000
gear_bump_left_direction=9000 ; 0 - 35999 degrees
gear_bump_left_duration=250000 ; in microseconds
gear_bump_right_magnitude=2700 ; 0 - 10000
gear_bump_right_direction=27000 ; 0 - 35999 degrees
gear_bump_right_duration=250000 ; in microseconds
ground_bumps_magnitude1=1300 ; 0 - 10000
ground_bumps_angle1=08900 ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200 ; 0 - 10000
ground_bumps_angle2=09100 ; 0 - 35999 degrees
ground_bumps_intercept2 =1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000 ; 0 - 10000
crash_direction1=01000 ; 0 - 35999 degrees
crash_magnitude2=10000 ; 0 - 10000
crash_direction2=9000 ; 0 - 35999 degrees
crash_period2=75000 ; in microseconds
crash_duration2=2500000 ; in microseconds

Re: Getting in-game ATC to call your flight number?

Posted: July 15th, 2018, 7:56 pm
by UAL044 Kevin Finch
In fltsim.4, try replacing "Chautauqua" with United Express; the native ATC can't read all airline names.

Re: Getting in-game ATC to call your flight number?

Posted: July 25th, 2018, 6:38 pm
by ual213 nathan jarvis
Still can't quite get it. What would I then select in game details for my plane? Under ATC Callsign i still only see the generic airlines and not a different option for the United I added in my plane config. Do I need to just select none in that dropdown?

Re: Getting in-game ATC to call your flight number?

Posted: July 27th, 2018, 3:00 am
by UAL044 Kevin Finch
There used to be a list of airline names that I would cut and paste into FS9; can't find anything like that in AVSIM or web searches.

You might want to look at these tutorials for a possible solution...

https://yourbusiness.azcentral.com/add- ... 20366.html
https://editvoicepack.com/

The second one is a payware solution but - depending on which flavour of Win10 you're using - you might be able to get by with one of the older freeware versions. Regardless, there's a trial version so you can find out if it works.

Re: Getting in-game ATC to call your flight number?

Posted: July 27th, 2018, 10:18 pm
by ual213 nathan jarvis
That first link solved my issue! Thank you so much for your help!

Fly safe!
Jarvis